Procedural Stairs and Walls | Houdini and Unreal

Procedural Stairs and Walls | Houdini and Unreal

Procedural Stairs and Walls | Houdini and Unreal Spent the last month teaching myself how to create procedural models in Houdini to be used as modular assets in Unreal Engine. I followed a handful of really good tutorials on the SideFX site, and got to work creating a...
FFTA2 Pub | 3D Modular Level Interior

FFTA2 Pub | 3D Modular Level Interior

FFTA2 Pub | 3D Modular Level Interior Personal project done for an assignment a few months ago. I wanted to take a more realistic approach on the Pub in Final Fantasy Tactics Advance 2 (GBA game). FFTA is one of my favourite series and I’ve been wanted to do a...
Akira Motorcycle | Modeling, Texturing, Rendering

Akira Motorcycle | Modeling, Texturing, Rendering

Akira Motorcycle | Modeling, Texturing, Rendering My interpretation of Kaneda’s motorcycle from the movie Akira. To model the motorcycle I used poly-modeling techniques in Maya. To UV the project, I decided to explore UDIM’s in Substance Painter. Not...
Vault 2001 | Lighting and Rendering

Vault 2001 | Lighting and Rendering

Vault 2001 | Lighting and Rendering Compositing study done for an assignment. The goal was to take a modular set provided by the instructor (Matthew Broeska) and texture, light, render, and composite a single frame based on a reference image. I decided to take a spin...
Little Protectron | 3D Model

Little Protectron | 3D Model

Little Protectron Bro Made this little robot for an assignment. It’s my rendition of what a “little sibling” of the Protectron robots from the Fallout game series would look like. The geometry was modeled in Maya, rendered in V-Ray, and composited in...