About

Hey, I’m Jesse Marofke.

I’m a 3D Technical Artist currently working at Ubisoft Winnipeg on Xdefiant! My work primarily consists of maps performance, optmization of environment assets, and developing pipeline tools. I primarily work in game engine (Snowdrop, primarily; sometimes Unreal), various DCC’s (Houdini, Maya/Blender, Terragen, Substance), and dabble in a little scripting, when applicable.

Previously I worked as a Technal Artist for Animation at MARZ (Wednesday, Cabinet of Curiosities; uncredited for both), taught Rigging and Animation at Red River College Polytechnic as part of the Game Development program, and worked as a Shot/Show Finaling Artist at Tangent Animation on Maya and the Three.

Let's Chat

I'm always interested in hearing of new projects, jobs, and freelance opportunities.