About
Hey, I'm Jesse Marofke.
I'm a Senior Technical Artist based in Winnipeg, Manitoba, specializing in performance optimization, rendering, shaders, procedural workflows, and technical pipeline development. I work where artistic intent meets real-time performance constraints—building tools, systems, and workflows that help teams create high-quality content while ensuring it runs efficiently and reliably in production.
Across AAA game development, engine technology, animation, VFX, and education, I’ve focused on solving problems that impact performance and scalability at both the asset and system level. Whether optimizing game worlds, developing rendering solutions, or improving production pipelines, my goal is to remove technical bottlenecks and help artists work faster without sacrificing quality.
Core Skills
- Rendering & Shaders
- Technical Art Pipelines
- Performance Optimization
- Procedural Workflows
- Tool Development
- Engine Integration
- DCC Workflow Automation
Studio History
- Ubisoft
- MARZ
- Red River College Polytechnic
- Tangent Animation

Let's Chat
I'm always interested in hearing of new projects, jobs, and freelance opportunities.