Akira Motorcycle | Modeling, Texturing, Rendering
My interpretation of Kaneda’s motorcycle from the movie Akira. To model the motorcycle I used poly-modeling techniques in Maya. To UV the project, I decided to explore UDIM’s in Substance Painter. Not having the ability to paint across UDIM’s proved a real challenge and took a little extra time. If I was to redo the textures, I think I’d break up the model into different material chunks and either texture each section separately in Painter or just use V-Ray triplanar or dirt mask techniques to speed up the process. Regardless, I think the textures came out pretty well, and I learned a lot in the process.
For the cityscape in the background, I used an old city-builder script called QTown. I was able to track down the code through some old links, but haven’t been able to locate a working link since. If you have a working link, let me know!
*All logos were found on their respective company websites
Beauty Render from Maya (rendered in V-Ray)
Console Closup
Closeup of back sticker and plastic wear/grunge
Closeup of scuffs and wear on the side of the bike
Closeup of the bike geometry
UV layout of the entire bike using UDIM method
Scene setup and wireframe. I setup a camera to focus on an object based on a locator to get the focus I wanted.
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