FFTA2 Pub | 3D Modular Level Interior

Personal project done for an assignment a few months ago.

I wanted to take a more realistic approach on the Pub in Final Fantasy Tactics Advance 2 (GBA game).

FFTA is one of my favourite series and I’ve been wanted to do a project based on the game for a long time.

Everything was made from scratch in Maya, Substance Painter/Designer, Photoshop, and rendered in Unreal Engine.

At the time, I was still earning Substance Designer

For the cityscape in the background, I used an old city-builder script called QTown. I was able to track down the code through some old links, but haven’t been able to locate a working link since. If you have a working link, let me know!

*All logos were found on their respective company websites

Cinematic renders from Unreal Engine

Wireframe in Unreal Engine

Lighting and effects setup

Lighting and Fog Effects Only

Unlit scene in Unreal

Sample of one of the modular sets in the scene. Separated section is to show how the combined mesh was created.

Sample of one of the modular sets in the scene. Separated section is to show how the combined mesh was created.

Various other assets created in Maya.

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