FFTA2 Pub | 3D Modular Level Interior

Personal project done for an assignment a few months ago.

I wanted to take a more realistic approach on the Pub in Final Fantasy Tactics Advance 2 (GBA game).

FFTA is one of my favourite series and I've been wanted to do a project based on the game for a long time.

Everything was made from scratch in Maya, Substance Painter/Designer, Photoshop, and rendered in Unreal Engine.

At the time, I was still earning Substance Designer

For the cityscape in the background, I used an old city-builder script called QTown. I was able to track down the code through some old links, but haven't been able to locate a working link since. If you have a working link, let me know!

*All logos were found on their respective company websites

Cinematic renders from Unreal Engine

Wireframe in Unreal Engine

Lighting and effects setup

Lighting and Fog Effects Only

​

Unlit scene in Unreal

​

Sample of one of the modular sets in the scene. Separated section is to show how the combined mesh was created.

​

Sample of one of the modular sets in the scene. Separated section is to show how the combined mesh was created.

​

Various other assets created in Maya.

​

Let's Chat

I'm always interested in hearing of new projects, jobs, and freelance opportunities.

View the Project on Artstation

If you're on Artstation, feel free to give my project a like, or leave a comment!