Vault 2001 | Lighting and Rendering
Compositing study done for an assignment.
The goal was to take a modular set provided by the instructor (Matthew Broeska) and texture, light, render, and composite a single frame based on a reference image.
I decided to take a spin on 2001: A Space Odyssey and mix it with some Fallout reference (since I made a little Protectron awhile back).
Material creation was done using Maya with V-Ray materials and tileable textures made in Substance Painter. Final comp was done in Photoshop.
Thanks Jeremy Birn at http://3drender.com/ for modular assets.
Reference photo and colour palette.
(Image taken from 2001: A Space Odyssey; Stanley Kubrick).
I’ve never seen the movie, but liked the composition in this shot. Thought it would be fun to recreate.
Beauty Render from Maya with GI
Ambient Occlusion Pass
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