Nova | 3D Character Sculpt
I created the character, Nova, about a year ago for a character design project. I had a lot of fun creating her, so I decided to sculpt her as part of a 3D personal project.
My goal was to learn as much as I could about various 3D software and services, and (hopefully) create something that was interesting. To measure that goal, I decided it would be a good practice to sculpt a model in Zbrush, texture it in Substance Painter, and upload it to Sketchfab.
I learned a lot from this project:
- different ways of sculpting
- texture management
- different types of texture maps
- exporting/importing mesh and maps to and from different programs
- rendering in Arnold
Nova | Arnold Render from Jesse Marofke on Vimeo.
The initial sketch I made of Nova was back in 2017. At this point I didn’t have much of a plan or design in mind. I had gotten a lot of good feedback on the character over time, and decided to flesh her out a bit more; once as a formal design, and again as a sculpt.
Since this initial sketch, I’ve continued exploring this character more and more, and plan on fleshing out the world she lives in next.
I'm always interested in hearing of new projects, jobs, and freelance opportunities.
View the Project on Artstation
If you’re on Artstation, feel free to give my project a like, or leave a comment!